Just bought this game and I'm really enjoying how it plays, but my experience printing it was not ideal. Would you ever consider making a low ink or b/w version, and instead of the cut lines (which left me with asymmetrical, messy cards), outline them with the corners rounded? That way I'd be printing and cutting to fit a mint tin as intended. I'd consider paying again if that as available, the game is that good. So user-friendly right from jump!
Lovely little game, hard as nails though - I can't seem to win! I'm sure I just need to get good though. I wish more or all game designers would make print and play versions of their games available!
Hey Juten, If you would like some tips from the designer I have a few :)
The items are best used when you can get max value out of them and save the most amount of hp loss. Most ignore the traits too.
The more you play you may notice you use a lot of a certain weapon power early on and you will have a better feeling when pushing your luck if you will pull them later when you need.
Lastly it's balanced so that you cant play too safe and you cant push too often, got to find a good balance.
That said it is push your luck and sometimes luck is not on your side - my win rate as the designer is about 85%.
Hope that helps and thank you so much for giving my game a chance!
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Just bought this game and I'm really enjoying how it plays, but my experience printing it was not ideal. Would you ever consider making a low ink or b/w version, and instead of the cut lines (which left me with asymmetrical, messy cards), outline them with the corners rounded? That way I'd be printing and cutting to fit a mint tin as intended. I'd consider paying again if that as available, the game is that good. So user-friendly right from jump!
Lovely little game, hard as nails though - I can't seem to win! I'm sure I just need to get good though. I wish more or all game designers would make print and play versions of their games available!
Hey Juten, If you would like some tips from the designer I have a few :)
The items are best used when you can get max value out of them and save the most amount of hp loss. Most ignore the traits too.
The more you play you may notice you use a lot of a certain weapon power early on and you will have a better feeling when pushing your luck if you will pull them later when you need.
Lastly it's balanced so that you cant play too safe and you cant push too often, got to find a good balance.
That said it is push your luck and sometimes luck is not on your side - my win rate as the designer is about 85%.
Hope that helps and thank you so much for giving my game a chance!
85%! Dang, I need to pump up my numbers.
Would love to hear feedback, here or BGG. Thanks for checking out the game!